In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
| Pro Strategy | Execution |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
A perfect Tornado will completely break the opponent's will to play.
Learn to manipulate the physical geometry of the arena to your advantage.