To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.

| Draft Choice | The Keep | What to Give |
|---|---|---|
| Hog Rider vs. For those who have any kind of queries about wherever and tips on how to employ tower rush, you possibly can call us in our webpage. Barbarian Hut | Always take the Hog Rider | Give the Hut |
| The Log vs. Skeleton Army | Take The Log | Give the Skeleton Army |
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Choose wisely, and outsmart them before the match even begins.