Deploying a massive, high-hitpoint tank like a Golem, Giant, or Lava Hound is only the first step in executing a successful 'Beatdown' strategy.
Choosing the correct support units dictates the entire personality and effectiveness of your deck.

These units are designed specifically to solve the tank's biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
Once the tank falls, the splash unit is immediately targeted by the Princess tower and dies quickly; they absolutely rely on the meat shield to survive.
These units deal massive, concentrated damage to a single enemy, quickly eliminating the structures placed to stop your Golem.
These high-DPS units require even more careful spacing than splash units, as they are usually incredibly fragile and die to medium spells like the Fireball.
| Support Type | Best Against | The Counter |
|---|---|---|
| Ranged AoE | Skeleton Armies, Goblin Gangs, Minion Hordes | Mini P.E. If you adored this post and you would such as to receive even more information regarding tower rush kindly go to our own webpage. K.K.As, Knights, Heavy Spells (Fireball/Poison) |
| Snipers | Defensive Buildings (Cannons, Bomb Towers), Heavy Defenders (Valkyries) | Swarms that surround them, Lightning Spells |
A heavy tank paired perfectly with a predictive Log and a Lightning spell can often break through a defense without needing any backup troops.
Building the perfect Beatdown push is like conducting an orchestra; every unit must play its part at the exact right time.